No Tags |
Uncategorized
Creating a Mesh: Reconstruction in Normal Detail

Reconstruction of a 3D model in normal detail with smooth shading
Unwrapping UV

A checkers pattern indicates the unwrapping of UVs and that a texture atlas has been created
Texturing

Created texture from some of the photos

Textured geometry


Filtering of unneccessary Parts
Repairing the Mesh
No Comments